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Issue 09

VELOCITY

How fast can you go before fast is enough?
10 articles on speed, pace, and knowing when to move
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SOL.01
SIGNAL — BUILD

Latency

The one number that determines how fast your app feels. Speed-of-light limits, edge computing, and the gap between 100ms and 10ms.

SOL.02
MOTION — BUILD

The Tube

Hyperloop post-mortem. What actually got built, vacuum transport lessons, and the future: Maglev, China 600km/h, Chuo Shinkansen.

SOL.03
BUILD — MODE 3

Reaction Time

Sim racing rig build. Logitech G29/Thrustmaster, aluminium profile, Quest 3 VR. Parts in ZAR/USD.SOL.MAG23

SOL.04
VESSEL — CONCEPT

Escape Velocity

A spacecraft designed to leave the solar system at maximum velocity. Project Daedalus, Breakthrough Starshot, nuclear thermal propulsion.

SOL.05
DISPATCH — BUILD

Current: Velocity Edition

Four things moving faster than they were last year.

SOL.06
FIELD — BUILD

The Sprint

An African startup from idea to revenue in under 6 months. How, what was sacrificed, and the real cost of velocity.

SOL.07
SURFACE — BUILD

The Feed

Content velocity for audience building in 2026. Optimal posting cadence per platform, quality vs velocity, solo vs team.

SOL.08
FORM — BUILD

Aerodynamic

Clothing for speed: cycling skinsuits, speed skating, drag reduction materials science, and the sport-to-everyday transfer.

SOL.09
ARTIFACT — CONCEPT

The Photograph (2)

Stopwatch at 3:47. Race number pinned to a singlet, no runner inside. Track meet, 1992. The time was good but not memorable.

SOL.10
TRANSMISSION — BUILD

On Pace

Speed is a tool, not a goal. Knowing how fast you can move is freedom. When to apply it, when to let it pass.